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Fallout 3 nexus darkshniff
Fallout 3 nexus darkshniff










  1. #Fallout 3 nexus darkshniff zip file#
  2. #Fallout 3 nexus darkshniff mod#
  3. #Fallout 3 nexus darkshniff full#
  4. #Fallout 3 nexus darkshniff mods#

#Fallout 3 nexus darkshniff full#

Sleeping no longer heals a player to full health, and it does not heal injured limbs.

fallout 3 nexus darkshniff

This makes combat have a more exciting feel with the ability to instantly heal to full health at any time no longer available.Ģ) Limbs require attention to be healed. Primary features:ġ) Stimpaks are more rare, more expensive, and now heal over a period of ten seconds instead of instantaneously. These changes make the game considerably tougher. Make each shot count!īy far the most drastic of the balance mods. Player HP is reduced by about 25% (so make sure you are not heavily wounded before enabling this. All creatures and weapons deal 100% extra damage (not as extreme as it sounds it makes for less occurrences of the classic "raider took three shots to the head before dying"). The perk will of course relate to the skills granted by the book type read.ģ) Some perks modified to be consistent with the skill book changes.įor those who like combat situations to be brutish, nasty, and short. Players will gain a perk after reading ten skill books of a given type. To offset this disadvantage, the player will gain a small amount of XP whenever books are read.Ģ)Thirteen new perks. There is no longer an XP penalty for easy difficulty nor an XP bonus for harder difficulties.Ĥ) New perk automatically granted to the player based on Intelligence score that gives a small bonus to XP whenever XP is earned (to prevent those annoying 1XP kills.)ġ) Two skill books must be read to gain a skill point. * v 1.05 introduces seven new flavors of Nuka-Cola and a new mini-adventure centered around the new beverages.ġ) Doubles the XP required to gain a level.Ģ) Halves the XP obtained from lockpicking and hacking, and triples the exploration bonus (finding new map locations).ģ) Flattens the XP curve for difficulty levels. * adds a new NPC with new dialog trees, a new interior area, wearable jewelry, Jell-O, new recipes, new apparel items (with new models), and several new misc items to add spice to random finds around the wasteland. All songs have been verified to be either public domain or usable under a Creative Commons licesnse. Selections include Billie Holiday, Louis Armstrong, Benny Goodman, and many others. * new radio station with over two dozen lor-friendly songs, a dozen commericals, and lots of new voice work. * four new monsters (one with a brand new model) that may also show up in the Wasteland * new adventure that takes the player to different areas Even though its employees are long since dead, something lives on within its walls.

fallout 3 nexus darkshniff

#Fallout 3 nexus darkshniff mod#

This is an adventure mod that leads you into the troubled past of Mantis Labs, a company that flourished before the Great War due to certain techonological advances pioneered by its scientists.

fallout 3 nexus darkshniff

The largest and central component of the mod. Leave them at home if you want a fun experience with this mod! IMPORTANT: DO NOT BRING COMPANIONS WITH YOU INTO THE MANTIS LABS FACILITY Not only is the area not fully nav-meshed, but it will destroy the tightly-scripted events and tension that unfold in there. The Mantis Imperative is a multi-part mod that includes adventure and balance modules. Modules are independent you may enable as many (or as few) modules as you wish. The Mantis Imperative - Combat.esp (balance module) The Mantis Imperative - Medical.esp (balance module) The Mantis Imperative - SkillBooks.esp (balance module) The Mantis Imperative - XP.esp (balance module) The Mantis Imperative - Jello.esp (secondary quest module) The Mantis Imperative - Mantis.esp (primary quest module)

#Fallout 3 nexus darkshniff zip file#

Depending on your load order, you'll either be more likely to see Afro-Cola (if AfroSlayers loads after jello.esp) or more Jell-O (if Jello.esp loads after AfroSlayers)Įxtract the contents of the zip file into your Fallout 3 Data Folder and be sure to place a check mark next to the new. It is recommended that you DO NOT load Combat.esp, XP.esp, Skillbooks.esp, or Medical.esp in conjunction with FWE, as their alterations will conflict with each other and may cause issues.ĪfroSlayers Nuka-Cola Compatible.*HOWEVER*, make sure to disable any "tougher stealth" or similar components, as it can make one section of this mod quite difficult, if not impossible. No issues expected with Mantis.esp and Jello.esp. See issues for FWE below with balance modules, as similar compatibility issues will likely occur.įWE: Untested.

#Fallout 3 nexus darkshniff mods#

If you do not, the mods will still work together, but you may see venomlurks (from Mantis.esp) completely replacing mirelurks, instead of occasionally appearing with them.įOOK2: Untested. If you use MMM, it is advised that you use FO3edit to create a merged patch. Mart's Mutant Mod: Compatible with merged patch.

fallout 3 nexus darkshniff

Something within its dark walls has awakened.įallout 3 is the only requirement. A forgotten corporation that slipped into obscurity after the War.












Fallout 3 nexus darkshniff